Account for damage state in ActorPreviews.

This commit is contained in:
Paul Chote
2015-04-03 20:50:47 +01:00
parent ef55cb6528
commit 09bad3f0ef
11 changed files with 39 additions and 10 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
.First(tt => tt.Turret == armament.Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.Play(Sequence);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(turretOrientation));