Account for damage state in ActorPreviews.
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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.First(tt => tt.Turret == armament.Turret);
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.Play(Sequence);
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
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var turretOffset = body.LocalToWorld(t.Offset.Rotate(turretOrientation));
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