Account for damage state in ActorPreviews.

This commit is contained in:
Paul Chote
2015-04-03 20:50:47 +01:00
parent ef55cb6528
commit 09bad3f0ef
11 changed files with 39 additions and 10 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));