Account for damage state in ActorPreviews.
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
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var anim = new Animation(init.World, image, () => turretFacing);
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anim.Play(Sequence);
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
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var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
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