Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes too many audio references for this to be worthwhile.
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@@ -23,7 +23,9 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Deliver the unit in production via skylift.")]
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public class ProductionAirdropInfo : ProductionInfo
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{
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[NotificationReference("Speech")]
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public readonly string ReadyAudio = "Reinforce";
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[Desc("Cargo aircraft used for delivery. Must have the `Aircraft` trait.")]
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[ActorReference(typeof(AircraftInfo))] public readonly string ActorType = "c17";
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