Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -23,7 +23,9 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Deliver the unit in production via skylift.")]
public class ProductionAirdropInfo : ProductionInfo
{
[NotificationReference("Speech")]
public readonly string ReadyAudio = "Reinforce";
[Desc("Cargo aircraft used for delivery. Must have the `Aircraft` trait.")]
[ActorReference(typeof(AircraftInfo))] public readonly string ActorType = "c17";