Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes too many audio references for this to be worthwhile.
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@@ -148,6 +148,7 @@
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Graphics\RailgunRenderable.cs" />
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<Compile Include="Effects\LaunchEffect.cs" />
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<Compile Include="Lint\CheckNotifications.cs" />
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<Compile Include="Projectiles\AreaBeam.cs" />
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<Compile Include="Projectiles\Bullet.cs" />
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<Compile Include="Projectiles\InstantHit.cs" />
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