Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes too many audio references for this to be worthwhile.
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@@ -43,6 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The condition to grant to self while being repaired.")]
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public readonly string RepairCondition = null;
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[NotificationReference("Speech")]
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public readonly string RepairingNotification = null;
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public override object Create(ActorInitializer init) { return new RepairableBuilding(init.Self, this); }
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