Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -26,9 +26,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Length of time (in ticks) to display a location ping in the minimap.")]
public readonly int RadarPingDuration = 10 * 25;
[NotificationReference("Speech")]
[Desc("The audio notification type to play.")]
public string Notification = "BaseAttack";
[NotificationReference("Speech")]
[Desc("The audio notification to play to allies when under attack.",
"Won't play a notification to allies if this is null.")]
public string AllyNotification = null;