Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -48,8 +48,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Delay between the game over condition being met, and the game actually ending, in milliseconds.")]
public readonly int GameOverDelay = 1500;
[NotificationReference("Speech")]
public readonly string WinNotification = null;
[NotificationReference("Speech")]
public readonly string LoseNotification = null;
[NotificationReference("Speech")]
public readonly string LeaveNotification = null;
public object Create(ActorInitializer init) { return new MissionObjectives(init.World, this); }