Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -31,9 +31,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Play NewOptionsNotification this many ticks after building placement.")]
public readonly int NewOptionsNotificationDelay = 10;
[NotificationReference("Speech")]
[Desc("Notification to play after building placement if new construction options are available.")]
public readonly string NewOptionsNotification = null;
[NotificationReference("Speech")]
public readonly string CannotPlaceNotification = null;
public object Create(ActorInitializer init) { return new PlaceBuilding(this); }