Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -41,13 +41,17 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Display order for the DefaultCash option.")]
public readonly int DefaultCashDropdownDisplayOrder = 0;
[NotificationReference("Speech")]
[Desc("Speech notification to play when the player does not have any funds.")]
public readonly string InsufficientFundsNotification = null;
[Desc("Delay (in ticks) during which warnings will be muted.")]
public readonly int InsufficientFundsNotificationDelay = 750;
[NotificationReference("Sounds")]
public readonly string CashTickUpNotification = null;
[NotificationReference("Sounds")]
public readonly string CashTickDownNotification = null;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)