Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -27,6 +27,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when dropping the unit.")]
public readonly string ChuteSound = null;
[NotificationReference("Speech")]
[Desc("Notification to play when dropping the unit.")]
public readonly string ReadyAudio = null;