Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes too many audio references for this to be worthwhile.
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@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Cursor to use when repairing is denied.")]
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public readonly string TargetBlockedCursor = "goldwrench-blocked";
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when a bridge is repaired.")]
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public readonly string RepairNotification = null;
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