Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -9,6 +9,8 @@
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RepairsUnitsInfo : PausableConditionalTraitInfo
@@ -21,9 +23,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Time (in ticks) between two repair steps.")]
public readonly int Interval = 24;
[NotificationReference("Speech")]
[Desc("The sound played when starting to repair a unit.")]
public readonly string StartRepairingNotification = null;
[NotificationReference("Speech")]
[Desc("The sound played when repairing a unit is done.")]
public readonly string FinishRepairingNotification = null;