Add a lint test for audio notifications.

Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
This commit is contained in:
Paul Chote
2018-09-25 20:42:32 +00:00
committed by abcdefg30
parent 096de8f5aa
commit 09d8aafddf
32 changed files with 148 additions and 0 deletions

View File

@@ -32,6 +32,7 @@ namespace OpenRA.Mods.D2k.Traits
public readonly string WormAttackSound = "WORM.WAV";
[NotificationReference("Speech")]
public readonly string WormAttackNotification = "WormAttack";
public override object Create(ActorInitializer init) { return new AttackSwallow(init.Self, this); }