Correctly fix BlendMode.Subtractive alpha handling.
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@@ -241,7 +241,7 @@ namespace OpenRA.Platforms.Default
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if (mode == BlendMode.Subtractive)
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{
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OpenGL.CheckGLError();
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OpenGL.glBlendEquation(OpenGL.GL_FUNC_REVERSE_SUBTRACT);
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OpenGL.glBlendEquationSeparate(OpenGL.GL_FUNC_REVERSE_SUBTRACT, OpenGL.GL_FUNC_ADD);
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}
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break;
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