Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle. Additionally made it upgradable.
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.D2k.Activities
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sandworm.IsAttacking = false;
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// There is a chance that the worm would just go away after attacking
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if (self.World.SharedRandom.Next(100) <= sandworm.Info.ChanceToDisappear)
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if (self.World.SharedRandom.Next(100) <= sandworm.WormInfo.ChanceToDisappear)
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{
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self.CancelActivity();
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self.World.AddFrameEndTask(w => self.Dispose());
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