Update DestroyResourceWarhead to support Resource type and amount options.
This commit is contained in:
@@ -9,6 +9,9 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using OpenRA.GameRules;
|
using OpenRA.GameRules;
|
||||||
using OpenRA.Mods.Common.Traits;
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
@@ -17,10 +20,15 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
{
|
{
|
||||||
public class DestroyResourceWarhead : Warhead
|
public class DestroyResourceWarhead : Warhead
|
||||||
{
|
{
|
||||||
[Desc("Size of the area. The resources are seeded within this area.", "Provide 2 values for a ring effect (outer/inner).")]
|
[Desc("Size of the area. The resources are removed within this area.", "Provide 2 values for a ring effect (outer/inner).")]
|
||||||
public readonly int[] Size = { 0, 0 };
|
public readonly int[] Size = { 0, 0 };
|
||||||
|
|
||||||
// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
|
[Desc("Amount of resources to be removed. If negative or zero, all resources within the area will be removed.")]
|
||||||
|
public readonly int ResourceAmount = 0;
|
||||||
|
|
||||||
|
[Desc("Resource types to remove with this warhead.", "If empty, all resource types will be removed.")]
|
||||||
|
public readonly HashSet<string> ResourceTypes = new HashSet<string>();
|
||||||
|
|
||||||
public override void DoImpact(in Target target, WarheadArgs args)
|
public override void DoImpact(in Target target, WarheadArgs args)
|
||||||
{
|
{
|
||||||
if (target.Type == TargetType.Invalid)
|
if (target.Type == TargetType.Invalid)
|
||||||
@@ -39,9 +47,20 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
|
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
|
||||||
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
|
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
|
||||||
|
|
||||||
// Destroy all resources in the selected tiles
|
var removeAllTypes = ResourceTypes.Count == 0;
|
||||||
|
|
||||||
foreach (var cell in allCells)
|
foreach (var cell in allCells)
|
||||||
|
{
|
||||||
|
var cellContents = resourceLayer.GetResource(cell);
|
||||||
|
|
||||||
|
if (removeAllTypes || ResourceTypes.Contains(cellContents.Type))
|
||||||
|
{
|
||||||
|
if (ResourceAmount <= 0)
|
||||||
resourceLayer.ClearResources(cell);
|
resourceLayer.ClearResources(cell);
|
||||||
|
else
|
||||||
|
resourceLayer.RemoveResource(cellContents.Type, cell, ResourceAmount);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user