Add Capture as a possibility for completing the objectives on Soviet06
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@@ -58,9 +58,11 @@ Trigger.OnKilled(Apwr2, function(building)
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BaseApwr2.exists = false
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end)
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Trigger.OnKilled(Dome, function()
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player.MarkCompletedObjective(sovietObjective2)
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Media.PlaySpeechNotification(player, "ObjectiveMet")
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Trigger.OnKilledOrCaptured(Dome, function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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player.MarkCompletedObjective(sovietObjective2)
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Media.PlaySpeechNotification(player, "ObjectiveMet")
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end)
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end)
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Trigger.OnRemovedFromWorld(Mcv, function()
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@@ -110,7 +112,7 @@ WorldLoaded = function()
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end)
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alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
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sovietObjective = player.AddPrimaryObjective("Escort the Convoy.")
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sovietObjective2 = player.AddSecondaryObjective("Destroy the Allied radar dome to stop enemy\nreinforcements.")
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sovietObjective2 = player.AddSecondaryObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.")
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SaveAllTrucks = player.AddSecondaryObjective("Keep all trucks alive.")
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end
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