Remove Shroud.IsExplored(Actor) and IsVisible(Actor).

This commit is contained in:
Paul Chote
2015-06-13 15:11:11 +01:00
parent e7a64ffec4
commit 0a2757d0e0
4 changed files with 15 additions and 19 deletions

View File

@@ -70,12 +70,9 @@ namespace OpenRA
set { renderPlayer = value; }
}
public bool FogObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(a); }
public bool FogObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.CanViewActor(a); }
public bool FogObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(p); }
public bool FogObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(pos); }
public bool FogObscures(MPos uv) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(uv); }
public bool ShroudObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(a); }
public bool ShroudObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(p); }
public bool ShroudObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(pos); }
public bool ShroudObscures(MPos uv) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(uv); }