Remove Shroud.IsExplored(Actor) and IsVisible(Actor).

This commit is contained in:
Paul Chote
2015-06-13 15:11:11 +01:00
parent e7a64ffec4
commit 0a2757d0e0
4 changed files with 15 additions and 19 deletions

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
continue;
// The actor is not currently visible
if (!self.Owner.Shroud.IsVisible(actor.Actor))
if (!self.Owner.CanViewActor(actor.Actor))
continue;
visibleActorIds.Add(actor.Actor.ActorID);