Move ownership of tile sprites to the terrain renderer.
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@@ -53,6 +53,9 @@ namespace OpenRA.Mods.Common.Traits
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (!rules.Actors["world"].HasTraitInfo<ITiledTerrainRendererInfo>())
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throw new YamlException("Bridge requires a tile-based terrain renderer.");
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if (string.IsNullOrEmpty(DemolishWeapon))
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throw new YamlException("A value for DemolishWeapon of a Bridge trait is missing.");
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@@ -93,6 +96,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly BuildingInfo buildingInfo;
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readonly Bridge[] neighbours = new Bridge[2];
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readonly LegacyBridgeHut[] huts = new LegacyBridgeHut[2]; // Huts before this / first & after this / last
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readonly ITiledTerrainRenderer terrainRenderer;
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readonly Health health;
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readonly Actor self;
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readonly BridgeInfo info;
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@@ -114,6 +118,7 @@ namespace OpenRA.Mods.Common.Traits
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type = self.Info.Name;
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isDangling = new Lazy<bool>(() => huts[0] == huts[1] && (neighbours[0] == null || neighbours[1] == null));
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buildingInfo = self.Info.TraitInfo<BuildingInfo>();
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terrainRenderer = self.World.WorldActor.Trait<ITiledTerrainRenderer>();
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}
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public Bridge Neighbour(int direction) { return neighbours[direction]; }
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@@ -198,7 +203,7 @@ namespace OpenRA.Mods.Common.Traits
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var offset = buildingInfo.CenterOffset(self.World).Y + 1024;
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return footprint.Select(c => (IRenderable)(new SpriteRenderable(
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wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
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terrainRenderer.TileSprite(new TerrainTile(template, c.Value)),
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wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, true))).ToArray();
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}
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@@ -224,7 +229,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var kv in footprint)
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{
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var xy = wr.ScreenPxPosition(wr.World.Map.CenterOfCell(kv.Key));
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var size = wr.Theater.TileSprite(new TerrainTile(template, kv.Value)).Bounds.Size;
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var size = terrainRenderer.TileSprite(new TerrainTile(template, kv.Value)).Bounds.Size;
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// Add an extra pixel padding to avoid issues with odd-sized sprites
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var halfWidth = size.Width / 2 + 1;
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