Move ownership of tile sprites to the terrain renderer.

This commit is contained in:
Paul Chote
2020-12-30 18:42:25 +00:00
committed by reaperrr
parent 2eee911c58
commit 0a374e2264
9 changed files with 84 additions and 50 deletions

View File

@@ -11,31 +11,31 @@
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TerrainRendererInfo : TraitInfo
public class TerrainRendererInfo : TraitInfo, ITiledTerrainRendererInfo
{
public override object Create(ActorInitializer init) { return new TerrainRenderer(init.World); }
}
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing, ITiledTerrainRenderer
{
readonly Map map;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
Theater theater;
readonly Theater theater;
bool disposed;
public TerrainRenderer(World world)
{
map = world.Map;
theater = new Theater(world.Map.Rules.TileSet);
}
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
theater = wr.Theater;
foreach (var template in map.Rules.TileSet.Templates)
{
var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
@@ -57,9 +57,8 @@ namespace OpenRA.Mods.Common.Traits
if (map.Rules.TileSet.Templates.ContainsKey(tile.Type))
palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette;
var sprite = theater.TileSprite(tile);
foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? sprite : null, false);
kv.Value.Update(cell, palette == kv.Key ? theater.TileSprite(tile) : null, false);
}
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
@@ -82,7 +81,42 @@ namespace OpenRA.Mods.Common.Traits
foreach (var kv in spriteLayers.Values)
kv.Dispose();
theater.Dispose();
disposed = true;
}
Sheet ITiledTerrainRenderer.Sheet { get { return theater.Sheet; } }
Sprite ITiledTerrainRenderer.TileSprite(TerrainTile r, int? variant)
{
return theater.TileSprite(r, variant);
}
Rectangle ITiledTerrainRenderer.TemplateBounds(TerrainTemplateInfo template)
{
Rectangle? templateRect = null;
var tileSize = map.Grid.TileSize;
var i = 0;
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++)
{
var tile = new TerrainTile(template.Id, (byte)(i++));
if (!map.Rules.TileSet.TryGetTileInfo(tile, out var tileInfo))
continue;
var sprite = theater.TileSprite(tile);
var u = map.Grid.Type == MapGridType.Rectangular ? x : (x - y) / 2f;
var v = map.Grid.Type == MapGridType.Rectangular ? y : (x + y) / 2f;
var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.Size;
var rect = new Rectangle((int)(tl.X + sprite.Offset.X), (int)(tl.Y + sprite.Offset.Y), (int)sprite.Size.X, (int)sprite.Size.Y);
templateRect = templateRect.HasValue ? Rectangle.Union(templateRect.Value, rect) : rect;
}
}
return templateRect ?? Rectangle.Empty;
}
}
}