Move ownership of tile sprites to the terrain renderer.
This commit is contained in:
@@ -11,31 +11,31 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public class TerrainRendererInfo : TraitInfo
|
||||
public class TerrainRendererInfo : TraitInfo, ITiledTerrainRendererInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new TerrainRenderer(init.World); }
|
||||
}
|
||||
|
||||
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing
|
||||
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing, ITiledTerrainRenderer
|
||||
{
|
||||
readonly Map map;
|
||||
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
|
||||
Theater theater;
|
||||
readonly Theater theater;
|
||||
bool disposed;
|
||||
|
||||
public TerrainRenderer(World world)
|
||||
{
|
||||
map = world.Map;
|
||||
theater = new Theater(world.Map.Rules.TileSet);
|
||||
}
|
||||
|
||||
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
|
||||
{
|
||||
theater = wr.Theater;
|
||||
|
||||
foreach (var template in map.Rules.TileSet.Templates)
|
||||
{
|
||||
var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
|
||||
@@ -57,9 +57,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (map.Rules.TileSet.Templates.ContainsKey(tile.Type))
|
||||
palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette;
|
||||
|
||||
var sprite = theater.TileSprite(tile);
|
||||
foreach (var kv in spriteLayers)
|
||||
kv.Value.Update(cell, palette == kv.Key ? sprite : null, false);
|
||||
kv.Value.Update(cell, palette == kv.Key ? theater.TileSprite(tile) : null, false);
|
||||
}
|
||||
|
||||
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
|
||||
@@ -82,7 +81,42 @@ namespace OpenRA.Mods.Common.Traits
|
||||
foreach (var kv in spriteLayers.Values)
|
||||
kv.Dispose();
|
||||
|
||||
theater.Dispose();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
Sheet ITiledTerrainRenderer.Sheet { get { return theater.Sheet; } }
|
||||
|
||||
Sprite ITiledTerrainRenderer.TileSprite(TerrainTile r, int? variant)
|
||||
{
|
||||
return theater.TileSprite(r, variant);
|
||||
}
|
||||
|
||||
Rectangle ITiledTerrainRenderer.TemplateBounds(TerrainTemplateInfo template)
|
||||
{
|
||||
Rectangle? templateRect = null;
|
||||
var tileSize = map.Grid.TileSize;
|
||||
|
||||
var i = 0;
|
||||
for (var y = 0; y < template.Size.Y; y++)
|
||||
{
|
||||
for (var x = 0; x < template.Size.X; x++)
|
||||
{
|
||||
var tile = new TerrainTile(template.Id, (byte)(i++));
|
||||
if (!map.Rules.TileSet.TryGetTileInfo(tile, out var tileInfo))
|
||||
continue;
|
||||
|
||||
var sprite = theater.TileSprite(tile);
|
||||
var u = map.Grid.Type == MapGridType.Rectangular ? x : (x - y) / 2f;
|
||||
var v = map.Grid.Type == MapGridType.Rectangular ? y : (x + y) / 2f;
|
||||
|
||||
var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.Size;
|
||||
var rect = new Rectangle((int)(tl.X + sprite.Offset.X), (int)(tl.Y + sprite.Offset.Y), (int)sprite.Size.X, (int)sprite.Size.Y);
|
||||
templateRect = templateRect.HasValue ? Rectangle.Union(templateRect.Value, rect) : rect;
|
||||
}
|
||||
}
|
||||
|
||||
return templateRect ?? Rectangle.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user