Rename Waypoint -> Immobile and move it into Mods.RA.
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49
OpenRA.Mods.RA/Immobile.cs
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49
OpenRA.Mods.RA/Immobile.cs
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@@ -0,0 +1,49 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ImmobileInfo : ITraitInfo, IOccupySpaceInfo
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{
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public object Create(ActorInitializer init) { return new Immobile(init); }
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}
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class Immobile : IOccupySpace, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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[Sync] readonly CPos location;
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public Immobile(ActorInitializer init)
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{
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this.location = init.Get<LocationInit, CPos>();
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}
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public CPos TopLeft { get { return location; } }
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield break; }
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public WPos CenterPosition { get { return location.CenterPosition; } }
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public void AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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}
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}
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}
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@@ -481,6 +481,7 @@
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<Compile Include="Modifiers\DisabledOverlay.cs" />
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<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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<Compile Include="Immobile.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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