Add LuaInterface project
This commit is contained in:
115
LuaInterface/LuaFunction.cs
Normal file
115
LuaInterface/LuaFunction.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace LuaInterface
|
||||
{
|
||||
public class LuaFunction : LuaBase
|
||||
{
|
||||
//private Lua interpreter;
|
||||
internal LuaCSFunction function;
|
||||
//internal int reference;
|
||||
|
||||
public LuaFunction(int reference, Lua interpreter)
|
||||
{
|
||||
_Reference = reference;
|
||||
this.function = null;
|
||||
_Interpreter = interpreter;
|
||||
}
|
||||
|
||||
public LuaFunction(LuaCSFunction function, Lua interpreter)
|
||||
{
|
||||
_Reference = 0;
|
||||
this.function = function;
|
||||
_Interpreter = interpreter;
|
||||
}
|
||||
|
||||
//~LuaFunction()
|
||||
//{
|
||||
// if (reference != 0)
|
||||
// interpreter.dispose(reference);
|
||||
//}
|
||||
|
||||
//bool disposed = false;
|
||||
//~LuaFunction()
|
||||
//{
|
||||
// Dispose(false);
|
||||
//}
|
||||
|
||||
//public void Dispose()
|
||||
//{
|
||||
// Dispose(true);
|
||||
// GC.SuppressFinalize(this);
|
||||
//}
|
||||
|
||||
//public virtual void Dispose(bool disposeManagedResources)
|
||||
//{
|
||||
// if (!this.disposed)
|
||||
// {
|
||||
// if (disposeManagedResources)
|
||||
// {
|
||||
// if (_Reference != 0)
|
||||
// _Interpreter.dispose(_Reference);
|
||||
// }
|
||||
|
||||
// disposed = true;
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
/*
|
||||
* Calls the function casting return values to the types
|
||||
* in returnTypes
|
||||
*/
|
||||
internal object[] call(object[] args, Type[] returnTypes)
|
||||
{
|
||||
return _Interpreter.callFunction(this, args, returnTypes);
|
||||
}
|
||||
/*
|
||||
* Calls the function and returns its return values inside
|
||||
* an array
|
||||
*/
|
||||
public object[] Call(params object[] args)
|
||||
{
|
||||
return _Interpreter.callFunction(this, args);
|
||||
}
|
||||
/*
|
||||
* Pushes the function into the Lua stack
|
||||
*/
|
||||
internal void push(IntPtr luaState)
|
||||
{
|
||||
if (_Reference != 0)
|
||||
LuaDLL.lua_getref(luaState, _Reference);
|
||||
else
|
||||
_Interpreter.pushCSFunction(function);
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
return "function";
|
||||
}
|
||||
public override bool Equals(object o)
|
||||
{
|
||||
if (o is LuaFunction)
|
||||
{
|
||||
LuaFunction l = (LuaFunction)o;
|
||||
if (this._Reference != 0 && l._Reference != 0)
|
||||
return _Interpreter.compareRef(l._Reference, this._Reference);
|
||||
else
|
||||
return this.function == l.function;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
if (_Reference != 0)
|
||||
// elisee: Used to return _Reference
|
||||
// which doesn't make sense as you can have different refs
|
||||
// to the same function
|
||||
return 0;
|
||||
else
|
||||
return function.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user