added local unit avoidance for path-to-range
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@@ -61,7 +61,7 @@ namespace OpenRa.Game
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var tilesInRange = Game.FindTilesInCircle(target, range)
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.Where( t => Game.IsCellBuildable( t, umt ) );
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var path = FindPath( PathSearch.FromPoints( tilesInRange, src, umt, false ));
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var path = FindPath( PathSearch.FromPoints( tilesInRange, src, umt, false ).WithCustomBlocker(AvoidUnitsNear(src, 4)));
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path.Reverse();
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return path;
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}
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