format TODO: uniformly to auto-generate task list in MonoDevelop
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@@ -104,7 +104,7 @@ namespace OpenRA.Editor
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}
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}
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/* todo: optimize */
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/* TODO: optimize */
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foreach (var ch in s.Chunks.Values) ch.Dispose();
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s.Chunks.Clear();
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}
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@@ -299,7 +299,7 @@ namespace OpenRA.Editor
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saveToolStripMenuItem.Enabled = true;
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toolStripMenuItemSave.Enabled = true;
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saveAsToolStripMenuItem.Enabled = true;
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mnuMinimapToPNG.Enabled = true; // todo: what is this VB naming bullshit doing here?
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mnuMinimapToPNG.Enabled = true; // TODO: what is this VB naming bullshit doing here?
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PopulateActorOwnerChooser();
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}
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@@ -82,7 +82,7 @@ namespace OpenRA.Editor
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// {"scrate","crate"},
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};
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// todo: fix this -- will have bitrotted pretty badly.
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// TODO: fix this -- will have bitrotted pretty badly.
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static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
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{
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{"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))},
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13
OpenRA.Editor/MapSelect.Designer.cs
generated
13
OpenRA.Editor/MapSelect.Designer.cs
generated
@@ -12,15 +12,10 @@ namespace OpenRA.Editor
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{
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partial class MapSelect
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{
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/// <summary>
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/// TODO
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/// </summary>
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// TODO:
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// TODO
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/// </summary>
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/// <param name="disposing">TODO</param>
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// TODO:
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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@@ -32,9 +27,7 @@ namespace OpenRA.Editor
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#region Код, автоматически созданный конструктором форм Windows
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/// <summary>
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/// TODO
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/// </summary>
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// TODO:
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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@@ -467,7 +467,7 @@ namespace OpenRA.Editor
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{
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for (int y = 0; y < height; y++)
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{
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//todo: crash prevention
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//TODO: crash prevention
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TileSelection[x, y] = Map.MapTiles.Value[start.X + x, start.Y + y];
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ResourceSelection[x, y] = Map.MapResources.Value[start.X + x, start.Y + y];
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}
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@@ -487,7 +487,7 @@ namespace OpenRA.Editor
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var mapX = loc.X + x;
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var mapY = loc.Y + y;
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//todo: crash prevention for outside of bounds
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//TODO: crash prevention for outside of bounds
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Map.MapTiles.Value[mapX, mapY] = TileSelection[x, y];
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Map.MapResources.Value[mapX, mapY] = ResourceSelection[x, y];
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