format TODO: uniformly to auto-generate task list in MonoDevelop
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@@ -143,7 +143,7 @@ namespace OpenRA.Widgets
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keyOffset++;
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}
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//todo: make this stuff not draw outside of the RenderBounds
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//TODO: make this stuff not draw outside of the RenderBounds
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for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
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{
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
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@@ -62,8 +62,8 @@ namespace OpenRA.Widgets
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case MouseInputEvent.Down:
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isMoving = true;
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/* todo: handle snapping to ticks properly again */
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/* todo: handle nudge via clicking outside the thumb */
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/* TODO: handle snapping to ticks properly again */
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/* TODO: handle nudge via clicking outside the thumb */
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UpdateValue(ValueFromPx(mi.Location.X - RenderBounds.Left));
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break;
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