format TODO: uniformly to auto-generate task list in MonoDevelop
This commit is contained in:
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
if (!cargo.CanLoad(transport, self))
|
||||
return NextActivity;
|
||||
|
||||
// Todo: Queue a move order to the transport? need to be
|
||||
// TODO: Queue a move order to the transport? need to be
|
||||
// careful about units that can't path to the transport
|
||||
if ((transport.Location - self.Location).LengthSquared > 2)
|
||||
return NextActivity;
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
return Util.SequenceActivities( mobile.MoveTo(p, 0), this );
|
||||
}
|
||||
|
||||
// todo: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
|
||||
// TODO: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
|
||||
|
||||
return new Wait(20); // nothing to do here
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
if (facing != null && facing.Facing != unloadFacing)
|
||||
return Util.SequenceActivities( new Turn(unloadFacing), this );
|
||||
|
||||
// todo: handle the BS of open/close sequences, which are inconsistent,
|
||||
// TODO: handle the BS of open/close sequences, which are inconsistent,
|
||||
// for reasons that probably make good sense to the westwood guys.
|
||||
|
||||
var cargo = self.Trait<Cargo>();
|
||||
|
||||
Reference in New Issue
Block a user