format TODO: uniformly to auto-generate task list in MonoDevelop

This commit is contained in:
Matthias Mailänder
2013-03-27 09:45:17 +01:00
parent a682670b97
commit 0a82bfe552
47 changed files with 56 additions and 61 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Activities
if (!cargo.CanLoad(transport, self))
return NextActivity;
// Todo: Queue a move order to the transport? need to be
// TODO: Queue a move order to the transport? need to be
// careful about units that can't path to the transport
if ((transport.Location - self.Location).LengthSquared > 2)
return NextActivity;

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Activities
return Util.SequenceActivities( mobile.MoveTo(p, 0), this );
}
// todo: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
// TODO: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
return new Wait(20); // nothing to do here
}

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Activities
if (facing != null && facing.Facing != unloadFacing)
return Util.SequenceActivities( new Turn(unloadFacing), this );
// todo: handle the BS of open/close sequences, which are inconsistent,
// TODO: handle the BS of open/close sequences, which are inconsistent,
// for reasons that probably make good sense to the westwood guys.
var cargo = self.Trait<Cargo>();