format TODO: uniformly to auto-generate task list in MonoDevelop
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@@ -186,7 +186,7 @@ namespace OpenRA.Mods.RA.Widgets
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public override void Draw()
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{
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if (!IsVisible()) return;
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// todo: fix
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// TODO: fix
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int paletteHeight = DrawPalette(CurrentQueue);
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DrawBuildTabs(world, paletteHeight);
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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[ObjectCreator.UseCtor]
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public OrderButtonsChromeLogic(World world)
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{
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/* todo: attach this to the correct widget, to remove the lookups below */
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/* TODO: attach this to the correct widget, to remove the lookups below */
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var r = Ui.Root;
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var gameRoot = r.Get("INGAME_ROOT");
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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currentMap = currentReplay.Map();
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panel.Get<LabelWidget>("DURATION").GetText =
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() => WidgetUtils.FormatTime(currentReplay.Duration * 3 /* todo: 3:1 ratio isnt always true. */);
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() => WidgetUtils.FormatTime(currentReplay.Duration * 3 /* TODO: 3:1 ratio isnt always true. */);
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panel.Get<MapPreviewWidget>("MAP_PREVIEW").Map = () => currentMap;
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panel.Get<LabelWidget>("MAP_TITLE").GetText =
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() => currentMap != null ? currentMap.Title : "(Unknown Map)";
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Widgets
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return false;
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}
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// todo: take ALL this garbage and route it through the OrderTargeter stuff.
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// TODO: take ALL this garbage and route it through the OrderTargeter stuff.
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bool PerformAttackMove()
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{
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