Fix #3393: Prevent ScaredyCat from reacting to healing
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@@ -63,7 +63,8 @@ namespace OpenRA.Mods.RA
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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Panic();
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if (e.Damage > 0)
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Panic();
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}
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}
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public void Attacking(Actor self, Target target)
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public void Attacking(Actor self, Target target)
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