Remove Vertex from PlatformInterfaces
This commit is contained in:
committed by
Matthias Mailänder
parent
d77fd5c13e
commit
0a90c2a95e
@@ -10,7 +10,6 @@
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA
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@@ -83,9 +82,9 @@ namespace OpenRA
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public interface IGraphicsContext : IDisposable
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{
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IVertexBuffer<Vertex> CreateVertexBuffer(int size);
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IVertexBuffer<T> CreateVertexBuffer<T>(int size) where T : struct;
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T[] CreateVertices<T>(int size) where T : struct;
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IIndexBuffer CreateIndexBuffer(uint[] indices);
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Vertex[] CreateVertices(int size);
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ITexture CreateTexture();
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IFrameBuffer CreateFrameBuffer(Size s);
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IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
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@@ -104,7 +103,7 @@ namespace OpenRA
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string GLVersion { get; }
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}
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public interface IVertexBuffer<T> : IDisposable
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public interface IVertexBuffer<T> : IDisposable where T : struct
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{
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void Bind();
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void SetData(T[] vertices, int length);
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@@ -36,7 +36,7 @@ namespace OpenRA.Graphics
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = renderer.Context.CreateVertices(renderer.TempVertexBufferSize);
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vertices = renderer.Context.CreateVertices<Vertex>(renderer.TempVertexBufferSize);
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}
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public void Flush()
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@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
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vertexRowStride = 4 * map.MapSize.X;
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vertices = new Vertex[vertexRowStride * map.MapSize.Y];
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vertexBuffer = Game.Renderer.Context.CreateVertexBuffer(vertices.Length);
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vertexBuffer = Game.Renderer.Context.CreateVertexBuffer<Vertex>(vertices.Length);
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indexRowStride = 6 * map.MapSize.X;
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lock (IndexBuffers)
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@@ -96,7 +96,7 @@ namespace OpenRA
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RgbaSpriteRenderer = new RgbaSpriteRenderer(SpriteRenderer);
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RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
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tempVertexBuffer = Context.CreateVertexBuffer(TempVertexBufferSize);
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tempVertexBuffer = Context.CreateVertexBuffer<Vertex>(TempVertexBufferSize);
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quadIndexBuffer = Context.CreateIndexBuffer(Util.CreateQuadIndices(TempIndexBufferSize / 6));
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}
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@@ -382,9 +382,9 @@ namespace OpenRA
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}
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer(int length)
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public IVertexBuffer<T> CreateVertexBuffer<T>(int length) where T : struct
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{
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return Context.CreateVertexBuffer(length);
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return Context.CreateVertexBuffer<T>(length);
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}
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public void EnableScissor(Rectangle rect)
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