Allow world and (render-) player actors to render.
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@@ -73,9 +73,15 @@ namespace OpenRA.Graphics
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var bounds = Game.viewport.WorldBounds(world);
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var bounds = Game.viewport.WorldBounds(world);
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var comparer = new RenderableComparer(this);
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var comparer = new RenderableComparer(this);
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var actors = world.FindActorsInBox(
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var tl = bounds.TopLeftAsCPos();
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bounds.TopLeftAsCPos(),
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var br = bounds.BottomRightAsCPos();
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bounds.BottomRightAsCPos());
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var actors = world.FindActorsInBox(tl, br)
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.Append(world.WorldActor)
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.ToList();
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// Include player actor for the rendered player
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if (world.RenderPlayer != null)
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actors.Add(world.RenderPlayer.PlayerActor);
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var worldRenderables = actors.SelectMany(a => a.Render(this));
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var worldRenderables = actors.SelectMany(a => a.Render(this));
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if (world.OrderGenerator != null)
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if (world.OrderGenerator != null)
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