Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class MultipleDeploySounds : UpdateRule
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{
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public override string Name { get { return "'GrantConditionOnDeploy' now supports multiple (un)deploy sounds"; } }
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public override string Description
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{
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get
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{
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return "Renamed 'DeploySound' to 'DeploySounds' and 'UndeploySound' to 'UndeploySounds'\n" +
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"on 'GrantConditionOnDeploy'.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var grants = actorNode.ChildrenMatching("GrantConditionOnDeploy");
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foreach (var g in grants)
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{
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var deploy = g.LastChildMatching("DeploySound");
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if (deploy != null)
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deploy.RenameKey("DeploySounds");
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var undeploy = g.LastChildMatching("UndeploySound");
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if (undeploy != null)
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undeploy.RenameKey("UndeploySounds");
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}
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yield break;
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}
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}
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}
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