Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
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@@ -349,8 +349,8 @@ JUGG:
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UndeployedCondition: undeployed
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Facing: 96
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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DeploySounds: place2.aud
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UndeploySounds: clicky1.aud
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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QuantizeFacingsFromSequence:
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@@ -136,8 +136,8 @@ TTNK:
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UndeployedCondition: undeployed
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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DeploySounds: place2.aud
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UndeploySounds: clicky1.aud
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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WithVoxelBody:
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@@ -240,8 +240,8 @@ ART2:
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UndeployedCondition: undeployed
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Facing: 96
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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DeploySounds: place2.aud
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UndeploySounds: clicky1.aud
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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WithVoxelBody:
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@@ -147,8 +147,8 @@ LPST:
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UndeployedCondition: undeployed
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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DeploySounds: place2.aud
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UndeploySounds: clicky1.aud
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WithVoxelBody:
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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