Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
This commit is contained in:
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mods/d2k/bits/xmas/grenade.shp
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mods/d2k/bits/xmas/grenade.shp
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@@ -9,7 +9,7 @@ light_inf:
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Name: Light Infantry
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Health:
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HP: 50
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HP: 600
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Mobile:
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Speed: 53
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Armament:
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@@ -32,7 +32,7 @@ engineer:
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Health:
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HP: 25
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HP: 500
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Mobile:
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Speed: 53
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Passenger:
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@@ -60,7 +60,7 @@ trooper:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Health:
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HP: 45
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HP: 700
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Mobile:
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Speed: 42
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Armament:
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@@ -84,7 +84,7 @@ medic:
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Health:
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HP: 60
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HP: 375
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Mobile:
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Speed: 42
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AutoHeal:
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@@ -117,10 +117,10 @@ fremen:
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Mobile:
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Speed: 53
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Health:
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HP: 70
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Passenger:
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HP: 700
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RevealsShroud:
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Range: 7c0
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Passenger:
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AutoTarget:
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ScanRadius: 7
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Armament@PRIMARY:
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@@ -152,7 +152,7 @@ grenadier:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Health:
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HP: 50
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HP: 600
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Mobile:
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Speed: 53
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Armament:
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@@ -164,8 +164,8 @@ grenadier:
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AttackSequence: throw
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IdleSequences: idle
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Weapon: GrenDeath
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EmptyWeapon: GrenDeath
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AttractsWorms:
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Intensity: 180
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@@ -181,7 +181,7 @@ sardaukar:
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Name: Sardaukar
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Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Health:
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HP: 100
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HP: 1000
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Mobile:
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Speed: 42
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RevealsShroud:
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@@ -197,6 +197,10 @@ sardaukar:
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Intensity: 180
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Voiced:
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VoiceSet: GenericVoice
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Explodes:
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Weapon: SardDeath
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EmptyWeapon: SardDeath
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Chance: 100
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saboteur:
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Inherits: ^Infantry
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@@ -210,7 +214,7 @@ saboteur:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Health:
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HP: 100
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HP: 400
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Mobile:
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Speed: 64
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RevealsShroud:
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@@ -49,9 +49,9 @@ construction_yard:
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Selectable:
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Bounds: 96,64
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Health:
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HP: 1000
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HP: 3000
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Armor:
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Type: Concrete
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Type: cy
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RevealsShroud:
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Range: 10c0
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Production:
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@@ -94,9 +94,9 @@ wind_trap:
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Dimensions: 2,2
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Bib:
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Health:
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HP: 400
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HP: 3000
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Armor:
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Type: Wood
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Type: building
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RevealsShroud:
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Range: 4c0
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RenderSprites:
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@@ -129,9 +129,9 @@ barracks:
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Dimensions: 2,2
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Bib:
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Health:
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HP: 800
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HP: 3200
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Armor:
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Type: Wood
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Type: wood
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RevealsShroud:
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Range: 5c0
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RallyPoint:
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@@ -185,9 +185,9 @@ refinery:
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Dimensions: 3,2
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Bib:
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Health:
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HP: 900
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HP: 3000
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Armor:
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Type: Wood
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Type: building
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RevealsShroud:
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Range: 6c0
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Refinery:
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@@ -236,9 +236,9 @@ silo:
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Adjacent: 4
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-GivesBuildableArea:
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Health:
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HP: 300
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HP: 1500
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Armor:
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Type: Wood
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Type: wall
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RevealsShroud:
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Range: 4c0
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RenderSprites:
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@@ -276,9 +276,9 @@ light_factory:
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Dimensions: 3,2
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Bib:
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Health:
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HP: 750
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HP: 3300
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Armor:
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Type: Wood
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Type: light
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RevealsShroud:
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Range: 4c0
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RenderSprites:
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@@ -333,9 +333,9 @@ heavy_factory:
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Dimensions: 3,3
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Bib:
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Health:
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HP: 1500
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HP: 3500
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Armor:
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Type: Wood
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Type: wood
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RevealsShroud:
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Range: 4c0
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RallyPoint:
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@@ -396,9 +396,9 @@ outpost:
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Dimensions: 3,2
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Bib:
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Health:
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HP: 1000
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HP: 3500
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Armor:
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Type: Wood
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Type: light
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RevealsShroud:
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Range: 10c0
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ProvidesRadar:
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@@ -434,9 +434,9 @@ starport:
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Selectable:
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Bounds: 96,64
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Health:
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HP: 1000
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HP: 3500
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Armor:
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Type: Wood
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Type: building
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RevealsShroud:
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Range: 7c0
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RallyPoint:
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@@ -499,9 +499,9 @@ wall:
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Adjacent: 7
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TerrainTypes: Rock, Concrete
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Health:
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HP: 300
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HP: 2000
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Armor:
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Type: Concrete
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Type: none
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Crushable:
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CrushClasses: Concretewall
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BlocksProjectiles:
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@@ -542,9 +542,9 @@ medium_gun_turret:
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Bounds: 32,32
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Priority: 3
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Health:
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HP: 400
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HP: 2700
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Armor:
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Type: Concrete
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Type: heavy
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RevealsShroud:
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Range: 8c0
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BodyOrientation:
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@@ -584,9 +584,9 @@ large_gun_turret:
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Bounds: 32,32
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Priority: 3
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Health:
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HP: 400
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HP: 3000
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Armor:
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Type: Concrete
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Type: concrete
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RevealsShroud:
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Range: 10c0
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BodyOrientation:
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@@ -622,9 +622,9 @@ repair_pad:
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Footprint: =x= =x= ===
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Dimensions: 3,3
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Health:
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HP: 500
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HP: 3000
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Armor:
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Type: Concrete
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Type: building
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RevealsShroud:
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Range: 5c0
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Selectable:
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@@ -672,9 +672,9 @@ high_tech_factory:
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Dimensions: 3,3
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Bib:
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Health:
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HP: 1500
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HP: 3500
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Armor:
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Type: Wood
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Type: wood
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RevealsShroud:
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Range: 4c0
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RenderSprites:
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@@ -722,9 +722,9 @@ research_centre:
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Dimensions: 3,3
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Bib:
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Health:
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HP: 1000
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HP: 2500
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Armor:
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Type: Wood
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Type: wood
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RevealsShroud:
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Range: 4c0
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RenderSprites:
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@@ -759,9 +759,9 @@ palace:
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Bib:
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HasMinibib: True
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Health:
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HP: 2000
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HP: 4000
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Armor:
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Type: Wood
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Type: wood
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RevealsShroud:
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Range: 8c0
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RenderSprites:
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@@ -13,9 +13,9 @@ mcv:
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Class: mcv
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Priority: 3
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Health:
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HP: 800
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HP: 4500
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Armor:
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Type: Light
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Type: light
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Mobile:
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Speed: 64
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Crushes: crate, infantry
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@@ -64,9 +64,9 @@ harvester:
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SearchFromProcRadius: 24
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SearchFromOrderRadius: 12
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Health:
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HP: 1000
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HP: 4500
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Armor:
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Type: Heavy
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Type: harvester
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Mobile:
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Speed: 64
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Crushes: crate, infantry
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@@ -99,18 +99,21 @@ trike:
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Selectable:
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Class: trike
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Health:
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HP: 100
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HP: 900
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Armor:
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Type: Light
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Type: wood
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Mobile:
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ROT: 10
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Speed: 128
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RevealsShroud:
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Range: 7c0
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WithMuzzleFlash:
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Armament:
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Armament@damage:
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Weapon: HMG
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LocalOffset: -416,0,0
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Armament@muzzle:
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Weapon: HMG_muzzle
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LocalOffset: -416,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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AutoTarget:
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@@ -132,9 +135,9 @@ quad:
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Name: Missile Quad
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Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
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Health:
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HP: 125
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HP: 1100
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Armor:
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Type: Light
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Type: light
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Mobile:
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ROT: 8
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Speed: 96
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@@ -165,9 +168,9 @@ siege_tank:
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Name: Siege Tank
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Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 120
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HP: 1200
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Armor:
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Type: Heavy
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Type: light
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Mobile:
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Speed: 53
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ROT: 3
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@@ -213,13 +216,13 @@ missile_tank:
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Speed: 64
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ROT: 5
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Health:
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HP: 90
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HP: 1300
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Armor:
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Type: Light
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Type: wood
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RevealsShroud:
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Range: 9c0
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Armament:
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Weapon: 227mm
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Weapon: mtank_pri
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LocalOffset: -213,128,171, -213,-256,171
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FireDelay: 15
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AttackFrontal:
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@@ -247,9 +250,9 @@ sonic_tank:
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Name: Sonic Tank
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Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
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Health:
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HP: 130
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HP: 3000
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Armor:
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Type: Light
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Type: light
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Mobile:
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ROT: 3
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Speed: 74
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@@ -280,9 +283,9 @@ devastator:
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Name: Devastator
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Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
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Health:
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HP: 650
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HP: 5000
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Armor:
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Type: Heavy
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Type: heavy
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Mobile:
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ROT: 3
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Speed: 42
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@@ -319,18 +322,21 @@ raider:
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Name: Raider Trike
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Description: Improved Scout\n Strong vs Infantry, Light Vehicles
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Health:
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HP: 110
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HP: 1000
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Armor:
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Type: Light
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Type: wood
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Mobile:
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ROT: 10
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Speed: 149
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RevealsShroud:
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Range: 7c0
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WithMuzzleFlash:
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Armament:
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Armament@damage:
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Weapon: HMGo
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LocalOffset: 170,0,0
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Armament@muzzle:
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Weapon: HMGo_muzzle
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LocalOffset: 170,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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AutoTarget:
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@@ -375,9 +381,9 @@ deviator:
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ROT: 3
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Speed: 64
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Health:
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HP: 125
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HP: 1100
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Armor:
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Type: Light
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Type: wood
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RevealsShroud:
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Range: 5c0
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Armament:
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@@ -405,9 +411,9 @@ deviator:
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Name: Combat Tank
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Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
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Health:
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HP: 350
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HP: 2100
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Armor:
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Type: Heavy
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Type: heavy
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Mobile:
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Speed: 64
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ROT: 6
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@@ -458,7 +464,7 @@ combat_tank_h:
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RevealsShroud:
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Range: 7c0
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Health:
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HP: 440
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HP: 2700
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SpawnActorOnDeath:
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Actor: combat_tank_h.husk
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@@ -474,6 +480,8 @@ combat_tank_o:
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Speed: 96
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ROT: 8
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Crushes: crate, infantry
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Health:
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HP: 1800
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SpawnActorOnDeath:
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Actor: combat_tank_o.husk
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@@ -45,6 +45,11 @@ explosion:
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small_napalm: DATA.R8
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Start: 3421
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Length: 8
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rocket_explosion: DATA.R8
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Start: 3381
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Length: 5
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Tick: 80
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BlendMode: Alpha
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shockwave: DATA.R8
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Start: 3687
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Length: 6
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@@ -261,6 +266,11 @@ bombs:
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Start: 3280
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Length: 4
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grenade:
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idle: grenade.shp # frames 3618-3621 from patch 1.06 DATA.R8
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Length: 4
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Tick: 80
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shrapnel:
|
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idle: DATA.R8
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Start: 3290
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||||
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