From 0ac28e1f5fdfd32263a0bc1ea82f989395b69431 Mon Sep 17 00:00:00 2001 From: JovialFeline Date: Tue, 28 Jan 2025 05:37:48 -0500 Subject: [PATCH] Restore StartGameNotification in missions --- mods/ra/maps/monster-tank-madness/rules.yaml | 3 ++- mods/ra/maps/mousetrap/rules.yaml | 5 +++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/mods/ra/maps/monster-tank-madness/rules.yaml b/mods/ra/maps/monster-tank-madness/rules.yaml index 02a4afeeb0..7730d7d856 100644 --- a/mods/ra/maps/monster-tank-madness/rules.yaml +++ b/mods/ra/maps/monster-tank-madness/rules.yaml @@ -5,7 +5,8 @@ Player: World: LuaScript: Scripts: campaign.lua, utils.lua, monster-tank-madness.lua - -StartGameNotification: + StartGameNotification: + Notification: MissionData: Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n WinVideo: sovbatl.vqa diff --git a/mods/ra/maps/mousetrap/rules.yaml b/mods/ra/maps/mousetrap/rules.yaml index d9ecca38e2..2b2bd7a5b9 100644 --- a/mods/ra/maps/mousetrap/rules.yaml +++ b/mods/ra/maps/mousetrap/rules.yaml @@ -14,8 +14,9 @@ World: normal: options-difficulty.normal hard: options-difficulty.hard Default: normal - # Stavros' opening line makes this feel redundant. - -StartGameNotification: + # Skip the normal start notification in favor of Stavros' opening line. + StartGameNotification: + Notification: # Give our Chrono dummy the ability to move (and be shifted) within the void. Locomotor@TRACKED: TerrainSpeeds: