Helicopters use pathfinder

This commit is contained in:
Paul Chote
2010-06-24 21:44:30 +12:00
parent 37cf30a097
commit 0aeca2aadc
12 changed files with 75 additions and 53 deletions

View File

@@ -30,12 +30,12 @@ namespace OpenRA.Traits
public readonly int WaitAverage = 60;
public readonly int WaitSpread = 20;
public object Create(ActorInitializer init) { return new Mobile(init); }
public virtual object Create(ActorInitializer init) { return new Mobile(init); }
}
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
{
readonly Actor self;
public readonly Actor self;
[Sync]
int2 __fromCell, __toCell;
@@ -53,17 +53,17 @@ namespace OpenRA.Traits
void SetLocation( int2 from, int2 to )
{
if( fromCell == from && toCell == to ) return;
self.World.WorldActor.traits.Get<UnitInfluence>().Remove(self, this);
RemoveInfluence();
__fromCell = from;
__toCell = to;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
AddInfluence();
}
public Mobile(ActorInitializer init)
{
this.self = init.self;
this.__fromCell = this.__toCell = init.location;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
AddInfluence();
}
public void SetPosition(Actor self, int2 cell)
@@ -83,7 +83,7 @@ namespace OpenRA.Traits
{
// force-move
if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
if (!self.World.IsActorCrushableByActor(underCursor, self)) return null;
if (!CanEnterCell(underCursor.Location, null, true)) return null;
}
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
@@ -105,7 +105,7 @@ namespace OpenRA.Traits
public int2 TopLeft { get { return toCell; } }
public IEnumerable<int2> OccupiedCells()
public virtual IEnumerable<int2> OccupiedCells()
{
return (fromCell == toCell)
? new[] { fromCell }
@@ -121,27 +121,30 @@ namespace OpenRA.Traits
public bool CanEnterCell(int2 p)
{
return CanEnterCell(p, null);
return CanEnterCell(p, null, true);
}
public bool CanEnterCell(int2 p, Actor ignoreBuilding)
public virtual bool CanEnterCell(int2 p, Actor ignoreActor, bool checkTransientActors)
{
if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(p, ignoreBuilding)) return false;
var canShare = self.traits.Contains<SharesCell>();
var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p);
var nonshareable = actors.Where(a => a != self && !(canShare && a.traits.Contains<SharesCell>()));
var shareable = actors.Where(a => a != self && canShare && a.traits.Contains<SharesCell>());
// only allow 5 in a cell
if (shareable.Count() >= 5)
return false;
// We can enter a cell with nonshareable units if we can crush all of them
if (nonshareable.Any(
a => !self.World.IsActorCrushableByActor(a, self)))
if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(p, ignoreActor))
return false;
if (checkTransientActors)
{
var canShare = self.traits.Contains<SharesCell>();
var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p).Where(a => a != self && a != ignoreActor);
var nonshareable = actors.Where(a => !(canShare && a.traits.Contains<SharesCell>()));
var shareable = actors.Where(a => canShare && a.traits.Contains<SharesCell>());
// only allow 5 in a cell
if (shareable.Count() >= 5)
return false;
// We can enter a cell with nonshareable units if we can crush all of them
if (nonshareable.Any(
a => !self.World.IsActorCrushableByActor(a, self)))
return false;
}
return self.World.Map.IsInMap(p.X, p.Y) &&
Rules.TerrainTypes[self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[p.X, p.Y])]
@@ -155,5 +158,15 @@ namespace OpenRA.Traits
return Enumerable.Reverse(move.path).Select( c => Util.CenterOfCell(c) );
}
public virtual void AddInfluence()
{
self.World.WorldActor.traits.Get<UnitInfluence>().Add( self, this );
}
public virtual void RemoveInfluence()
{
self.World.WorldActor.traits.Get<UnitInfluence>().Remove( self, this );
}
}
}