Helicopters use pathfinder

This commit is contained in:
Paul Chote
2010-06-24 21:44:30 +12:00
parent 37cf30a097
commit 0aeca2aadc
12 changed files with 75 additions and 53 deletions

View File

@@ -315,7 +315,7 @@ HPAD:
Crewed: yes
Sight: 5
Bib:
ProducesHelicopters:
Production:
SpawnOffset: 0,-4
Produces: Plane
BelowUnits:

View File

@@ -1,6 +1,6 @@
Player:
ProductionQueue:
BuildSpeed: .4
BuildSpeed: .004
LowPowerSlowdown: 3
PlaceBuilding:
TechTreeCache:
@@ -38,7 +38,7 @@ Player:
UnitType: a10
ConquestVictoryConditions:
PlayerResources:
InitialCash: 5000
InitialCash: 500000
ActorGroupProxy:
World:
@@ -47,6 +47,7 @@ World:
# WaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
AircraftInfluence:
# BridgeLoadHook:
Theater@DESERT:
Name:Desert

View File

@@ -406,7 +406,9 @@ TRAN:
ROT: 5
Sight: 8
Speed: 15
Helicopter:
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
@@ -434,15 +436,14 @@ HELI:
ROT: 4
Sight: 8
Speed: 20
AttackHeli:
AttackBase:
PrimaryWeapon: HighV
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RearmBuildings:
RepairBuildings: hpad
LandWhenIdle: no
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
@@ -466,15 +467,14 @@ ORCA:
ROT: 4
Sight: 8
Speed: 20
AttackHeli:
AttackBase:
PrimaryWeapon: Rockets.Orca
SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RearmBuildings:
RepairBuildings: hpad
LandWhenIdle: no
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnit:
WithShadow: