Helicopters use pathfinder
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@@ -315,7 +315,7 @@ HPAD:
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Crewed: yes
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Sight: 5
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Bib:
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ProducesHelicopters:
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Production:
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SpawnOffset: 0,-4
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Produces: Plane
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BelowUnits:
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@@ -1,6 +1,6 @@
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Player:
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ProductionQueue:
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BuildSpeed: .4
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BuildSpeed: .004
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LowPowerSlowdown: 3
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PlaceBuilding:
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TechTreeCache:
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@@ -38,7 +38,7 @@ Player:
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UnitType: a10
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ConquestVictoryConditions:
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PlayerResources:
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InitialCash: 5000
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InitialCash: 500000
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ActorGroupProxy:
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World:
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@@ -47,6 +47,7 @@ World:
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# WaterPaletteRotation:
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BuildingInfluence:
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UnitInfluence:
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AircraftInfluence:
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# BridgeLoadHook:
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Theater@DESERT:
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Name:Desert
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@@ -406,7 +406,9 @@ TRAN:
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ROT: 5
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Sight: 8
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Speed: 15
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Helicopter:
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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PrimaryOffset: 0,14,0,-4
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SecondaryOffset: 0,-14,0,-2
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@@ -434,15 +436,14 @@ HELI:
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ROT: 4
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Sight: 8
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Speed: 20
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AttackHeli:
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AttackBase:
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PrimaryWeapon: HighV
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SecondaryWeapon: HighV
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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Helicopter:
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RearmBuildings:
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RepairBuildings: hpad
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LandWhenIdle: no
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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PrimaryOffset: 0,0,0,-2
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WithShadow:
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@@ -466,15 +467,14 @@ ORCA:
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ROT: 4
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Sight: 8
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Speed: 20
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AttackHeli:
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AttackBase:
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PrimaryWeapon: Rockets.Orca
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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Helicopter:
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RearmBuildings:
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RepairBuildings: hpad
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LandWhenIdle: no
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnit:
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WithShadow:
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