Helicopters use pathfinder
This commit is contained in:
@@ -241,6 +241,7 @@
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<Compile Include="Widgets\PowerBinWidget.cs" />
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Traits\SharesCell.cs" />
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<Compile Include="Traits\World\AircraftInfluence.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -31,18 +31,18 @@ namespace OpenRA
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public class PathFinder
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{
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readonly World world;
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float[][,] passableCost = new float[4][,];
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float[][,] passableCost = new float[5][,];
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public PathFinder( World world )
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{
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this.world = world;
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var map = world.Map;
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++)
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Fly; umt++)
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passableCost[(int)umt] = new float[map.MapSize.X, map.MapSize.Y];
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for( int x = 0 ; x < map.MapSize.X ; x++ )
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for( int y = 0 ; y < map.MapSize.Y ; y++ )
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
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passableCost[(int)umt][ x, y ] = ( world.Map.IsInMap( x, y ) )
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Fly; umt++ )
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passableCost[(int)umt][ x, y ] = (umt == UnitMovementType.Fly) ? 0f : ( world.Map.IsInMap( x, y ) )
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? (float)Rules.TerrainTypes[world.TileSet.GetTerrainType(world.Map.MapTiles[x, y])]
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.GetCost(umt)
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: float.PositiveInfinity;
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@@ -41,7 +41,6 @@ namespace OpenRA
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public bool inReverse;
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BuildingInfluence buildingInfluence;
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UnitInfluence unitInfluence;
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public PathSearch(Actor self)
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{
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@@ -53,7 +52,6 @@ namespace OpenRA
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umt = self.traits.Get<Mobile>().GetMovementType();
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buildingInfluence = world.WorldActor.traits.Get<BuildingInfluence>();
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unitInfluence = world.WorldActor.traits.Get<UnitInfluence>();
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}
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public PathSearch InReverse()
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@@ -114,11 +112,8 @@ namespace OpenRA
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if (costHere == float.PositiveInfinity)
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continue;
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if (!buildingInfluence.CanMoveHere(newHere, ignoreBuilding))
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continue;
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var mobile = self.traits.Get<Mobile>();
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if (checkForBlocked && !mobile.CanEnterCell(newHere, ignoreBuilding))
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if (checkForBlocked && !mobile.CanEnterCell(newHere, ignoreBuilding, checkForBlocked))
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continue;
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if (customBlock != null && customBlock(newHere))
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@@ -167,7 +167,7 @@ namespace OpenRA.Traits.Activities
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{
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if( path.Count == 0 ) return null;
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var nextCell = path[ path.Count - 1 ];
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if( !mobile.CanEnterCell( nextCell, ignoreBuilding ) )
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if( !mobile.CanEnterCell( nextCell, ignoreBuilding, true ) )
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{
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if( ( mobile.toCell - destination.Value ).LengthSquared <= nearEnough )
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{
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@@ -185,10 +185,13 @@ namespace OpenRA.Traits.Activities
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if (--waitTicksRemaining >= 0)
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return null;
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self.World.WorldActor.traits.Get<UnitInfluence>().Remove( self, mobile );
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//self.World.WorldActor.traits.Get<UnitInfluence>().Remove( self, mobile );
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mobile.RemoveInfluence();
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var newPath = getPath(self).TakeWhile(a => a != self.Location).ToList();
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self.World.WorldActor.traits.Get<UnitInfluence>().Add( self, mobile );
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//self.World.WorldActor.traits.Get<UnitInfluence>().Add( self, mobile );
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mobile.AddInfluence();
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if (newPath.Count != 0)
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path = newPath;
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@@ -30,12 +30,12 @@ namespace OpenRA.Traits
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public readonly int WaitAverage = 60;
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public readonly int WaitSpread = 20;
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public object Create(ActorInitializer init) { return new Mobile(init); }
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public virtual object Create(ActorInitializer init) { return new Mobile(init); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
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{
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readonly Actor self;
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public readonly Actor self;
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[Sync]
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int2 __fromCell, __toCell;
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@@ -53,17 +53,17 @@ namespace OpenRA.Traits
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void SetLocation( int2 from, int2 to )
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{
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if( fromCell == from && toCell == to ) return;
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self.World.WorldActor.traits.Get<UnitInfluence>().Remove(self, this);
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RemoveInfluence();
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__fromCell = from;
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__toCell = to;
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self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
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AddInfluence();
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}
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public Mobile(ActorInitializer init)
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{
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this.self = init.self;
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this.__fromCell = this.__toCell = init.location;
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self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
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AddInfluence();
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}
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public void SetPosition(Actor self, int2 cell)
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@@ -83,7 +83,7 @@ namespace OpenRA.Traits
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{
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// force-move
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if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
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if (!self.World.IsActorCrushableByActor(underCursor, self)) return null;
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if (!CanEnterCell(underCursor.Location, null, true)) return null;
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}
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
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@@ -105,7 +105,7 @@ namespace OpenRA.Traits
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public int2 TopLeft { get { return toCell; } }
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public IEnumerable<int2> OccupiedCells()
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public virtual IEnumerable<int2> OccupiedCells()
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{
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return (fromCell == toCell)
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? new[] { fromCell }
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@@ -121,17 +121,20 @@ namespace OpenRA.Traits
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public bool CanEnterCell(int2 p)
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{
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return CanEnterCell(p, null);
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return CanEnterCell(p, null, true);
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}
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public bool CanEnterCell(int2 p, Actor ignoreBuilding)
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public virtual bool CanEnterCell(int2 p, Actor ignoreActor, bool checkTransientActors)
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{
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if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(p, ignoreBuilding)) return false;
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if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(p, ignoreActor))
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return false;
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if (checkTransientActors)
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{
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var canShare = self.traits.Contains<SharesCell>();
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var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p);
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var nonshareable = actors.Where(a => a != self && !(canShare && a.traits.Contains<SharesCell>()));
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var shareable = actors.Where(a => a != self && canShare && a.traits.Contains<SharesCell>());
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var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p).Where(a => a != self && a != ignoreActor);
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var nonshareable = actors.Where(a => !(canShare && a.traits.Contains<SharesCell>()));
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var shareable = actors.Where(a => canShare && a.traits.Contains<SharesCell>());
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// only allow 5 in a cell
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if (shareable.Count() >= 5)
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@@ -141,7 +144,7 @@ namespace OpenRA.Traits
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if (nonshareable.Any(
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a => !self.World.IsActorCrushableByActor(a, self)))
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return false;
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}
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return self.World.Map.IsInMap(p.X, p.Y) &&
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Rules.TerrainTypes[self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[p.X, p.Y])]
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@@ -155,5 +158,15 @@ namespace OpenRA.Traits
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return Enumerable.Reverse(move.path).Select( c => Util.CenterOfCell(c) );
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}
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public virtual void AddInfluence()
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{
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self.World.WorldActor.traits.Get<UnitInfluence>().Add( self, this );
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}
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public virtual void RemoveInfluence()
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{
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self.World.WorldActor.traits.Get<UnitInfluence>().Remove( self, this );
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}
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}
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}
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@@ -68,6 +68,12 @@ namespace OpenRA.Traits
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IEnumerable<int2> OccupiedCells();
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}
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public interface IOccupyAir
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{
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int2 TopLeft { get; }
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IEnumerable<int2> OccupiedAirCells();
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}
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public static class IOccupySpaceExts
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{
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public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
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@@ -44,8 +44,8 @@ namespace OpenRA.Traits
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public class ResourceType
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{
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public ResourceTypeInfo info;
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float[] movementSpeed = new float[4];
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float[] pathCost = new float[4];
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float[] movementSpeed = new float[5];
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float[] pathCost = new float[5];
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public ResourceType(ResourceTypeInfo info)
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{
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@@ -56,6 +56,8 @@ namespace OpenRA.Traits
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pathCost[(int)umt] = (info.PathingTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt)
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: (info.MovementTerrainType != null) ? (float)Rules.TerrainTypes[TerrainType.Ore].GetCost(umt) : 1.0f;
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}
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movementSpeed[(int)UnitMovementType.Fly] = 1.0f;
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pathCost[(int)UnitMovementType.Fly] = 1.0f;
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this.info = info;
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}
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@@ -52,6 +52,7 @@
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<Compile Include="ProductionAirdrop.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TiberiumRefineryDockAction.cs" />
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<Compile Include="MobileAir.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -315,7 +315,7 @@ HPAD:
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Crewed: yes
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Sight: 5
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Bib:
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ProducesHelicopters:
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Production:
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SpawnOffset: 0,-4
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Produces: Plane
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BelowUnits:
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@@ -1,6 +1,6 @@
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Player:
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ProductionQueue:
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BuildSpeed: .4
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BuildSpeed: .004
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LowPowerSlowdown: 3
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PlaceBuilding:
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TechTreeCache:
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@@ -38,7 +38,7 @@ Player:
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UnitType: a10
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ConquestVictoryConditions:
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PlayerResources:
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InitialCash: 5000
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InitialCash: 500000
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ActorGroupProxy:
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World:
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@@ -47,6 +47,7 @@ World:
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# WaterPaletteRotation:
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BuildingInfluence:
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UnitInfluence:
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AircraftInfluence:
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# BridgeLoadHook:
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Theater@DESERT:
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Name:Desert
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@@ -406,7 +406,9 @@ TRAN:
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ROT: 5
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Sight: 8
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Speed: 15
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Helicopter:
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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PrimaryOffset: 0,14,0,-4
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SecondaryOffset: 0,-14,0,-2
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@@ -434,15 +436,14 @@ HELI:
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ROT: 4
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Sight: 8
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Speed: 20
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AttackHeli:
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AttackBase:
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PrimaryWeapon: HighV
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SecondaryWeapon: HighV
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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Helicopter:
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RearmBuildings:
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RepairBuildings: hpad
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LandWhenIdle: no
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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PrimaryOffset: 0,0,0,-2
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WithShadow:
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@@ -466,15 +467,14 @@ ORCA:
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ROT: 4
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Sight: 8
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Speed: 20
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AttackHeli:
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AttackBase:
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PrimaryWeapon: Rockets.Orca
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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Helicopter:
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RearmBuildings:
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RepairBuildings: hpad
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LandWhenIdle: no
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# Helicopter:
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MobileAir:
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MovementType: Fly
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RenderUnit:
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WithShadow:
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