Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production
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@@ -28,7 +28,7 @@ namespace OpenRa.Game.Traits
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public IEnumerable<UnitMovementType> CrushableBy()
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{
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yield return UnitMovementType.Track;
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yield return UnitMovementType.Wheel;
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//yield return UnitMovementType.Wheel; // Can infantry be crushed by wheel?
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}
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}
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}
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