eliminate old form of GetTurretPosition

This commit is contained in:
Chris Forbes
2010-07-31 22:33:54 +12:00
parent fa245aaa08
commit 0b20d1366a
5 changed files with 15 additions and 28 deletions

View File

@@ -21,18 +21,18 @@ namespace OpenRA.Mods.RA.Render
class RenderUnitSpinner : RenderUnit
{
public RenderUnitSpinner( Actor self )
public RenderUnitSpinner(Actor self)
: base(self)
{
var unit = self.traits.Get<Unit>();
var info = self.Info.Traits.Get<RenderUnitSpinnerInfo>();
var spinnerAnim = new Animation( GetImage(self) );
spinnerAnim.PlayRepeating( "spinner" );
anims.Add( "spinner", new AnimationWithOffset(
var spinnerAnim = new Animation(GetImage(self));
spinnerAnim.PlayRepeating("spinner");
anims.Add("spinner", new AnimationWithOffset(
spinnerAnim,
() => Combat.GetTurretPosition( self, unit, info.Offset, 0 ),
null ) { ZOffset = 1 } );
() => Combat.GetTurretPosition(self, unit, new Turret(info.Offset)),
null) { ZOffset = 1 });
}
}
}