Fix the spawnpoint selection not working on Fort Lonestar

This commit is contained in:
abcdefg30
2015-12-21 16:31:52 +01:00
parent fff67d3348
commit 0b284de241

View File

@@ -27,6 +27,7 @@ Options:
FragileAlliances: False
StartingCash: 50
TechLevel: Unrestricted
StartingUnitsClass: none
ConfigurableStartingUnits: False
ShortGame: False
@@ -151,9 +152,6 @@ Actors:
Actor73: tc05
Location: 16,34
Owner: Neutral
Actor30: tent
Location: 36,26
Owner: Multi0
Actor84: brik
Location: 35,25
Owner: Neutral
@@ -373,15 +371,6 @@ Actors:
Actor88: brik
Location: 25,29
Owner: Neutral
Actor100: tent
Location: 27,26
Owner: Multi3
Actor99: tent
Location: 27,36
Owner: Multi2
Actor31: tent
Location: 36,36
Owner: Multi1
Sniper1: sniper.soviets
Location: 9,26
Owner: Soviets
@@ -431,16 +420,16 @@ Actors:
Location: 30,30
Owner: Multi3
Spawn1: mpspawn
Location: 36,28
Location: 36,26
Owner: Neutral
Spawn2: mpspawn
Location: 27,28
Location: 27,26
Owner: Neutral
Spawn3: mpspawn
Location: 27,38
Location: 27,36
Owner: Neutral
Spawn4: mpspawn
Location: 36,38
Location: 36,36
Owner: Neutral
Entry1: waypoint
Location: 8,8
@@ -500,8 +489,8 @@ Rules:
Maximum: 4
SpawnInterval: 1000
CrateActors: fortcrate
-SpawnMPUnits:
-MPStartLocations:
MPStartUnits@mcvonly:
BaseActor: tent
WeatherOverlay:
WindTick: 150, 550
UseSquares: false