git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1167 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
chrisf
2007-07-11 10:49:17 +00:00
parent 01cc8b7b46
commit 0b36bfacdd
4 changed files with 140 additions and 94 deletions

View File

@@ -12,7 +12,8 @@ namespace OpenRa.Game
{
class MainWindow : Form
{
readonly GraphicsDevice device;
readonly Renderer renderer;
readonly Map map;
readonly TileSet tileSet;
@@ -21,7 +22,6 @@ namespace OpenRa.Game
string TileSuffix;
const string mapName = "scm12ea.ini";
const string shaderName = "diffuse.fx";
Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
new Dictionary<TileReference, SheetRectangle<Sheet>>();
@@ -30,11 +30,8 @@ namespace OpenRa.Game
Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
Effect effect;
IntPtr texture, scroll, r1h, r2h;
World world;
TreeRenderer treeRenderer;
TreeCache treeRenderer;
void LoadTextures()
{
@@ -68,10 +65,10 @@ namespace OpenRa.Game
}
foreach (Sheet s in tempSheets)
s.LoadTexture(device);
s.LoadTexture(renderer.Device);
world = new World(device);
treeRenderer = new TreeRenderer(device, map, TileMix, pal);
world = new World(renderer.Device);
treeRenderer = new TreeCache(renderer.Device, map, TileMix, pal);
foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeRenderer, map));
@@ -123,12 +120,12 @@ namespace OpenRa.Game
indexList.Add((ushort)(offset + 2));
}
vertexBuffer = new FvfVertexBuffer<Vertex>(device, vertices.Count, Vertex.Format);
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
vertexBuffer.SetData(vertices.ToArray());
foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
{
IndexBuffer indexBuffer = new IndexBuffer(device, p.Value.Count);
IndexBuffer indexBuffer = new IndexBuffer(renderer.Device, p.Value.Count);
indexBuffer.SetData(p.Value.ToArray());
drawBatches.Add(p.Key, indexBuffer);
}
@@ -136,14 +133,9 @@ namespace OpenRa.Game
public MainWindow()
{
ClientSize = new Size(1280,800);
renderer = new Renderer(this, new Size(1280, 800), false);
Visible = true;
//device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
device = GraphicsDevice.Create(this, 1280, 800, false, false);
IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
map = new Map(mapFile);
@@ -153,13 +145,6 @@ namespace OpenRa.Game
LoadTextures();
LoadVertexBuffer();
effect = new Effect(device, File.OpenRead("../../../" + shaderName));
texture = effect.GetHandle("DiffuseTexture");
scroll = effect.GetHandle("Scroll");
r1h = effect.GetHandle("r1");
r2h = effect.GetHandle("r2");
}
internal void Run()
@@ -211,67 +196,39 @@ namespace OpenRa.Game
PointF r1 = new PointF(2.0f / ClientSize.Width, -2.0f / ClientSize.Height);
PointF r2 = new PointF(-1, 1);
device.Begin();
device.Clear( 0, Surfaces.Color );
vertexBuffer.Bind(0);
effect.Quality = ShaderQuality.Low;
effect.Begin();
effect.BeginPass(0);
effect.SetValue(scroll, scrollPos);
effect.SetValue(r1h, r1);
effect.SetValue(r2h, r2);
renderer.BeginFrame(r1, r2, scrollPos);
foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
DrawTerrainBatch(batch);
world.Draw(renderer);
renderer.EndFrame();
}
void DrawTerrainBatch(KeyValuePair<Sheet, IndexBuffer> batch)
{
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
int firstRow = (int)(scrollPos.Y / 24.0f);
int lastRow = firstRow + visibleRows;
if (firstRow < 0) firstRow = 0;
if (lastRow < 0) lastRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
effect.SetTexture(texture, batch.Key.texture);
effect.Commit();
batch.Value.Bind();
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
int firstRow = (int)(scrollPos.Y / 24.0f);
int lastRow = firstRow + visibleRows;
if (firstRow < 0)
firstRow = 0;
if (lastRow < 0)
lastRow = 0;
if (lastRow > map.Height)
lastRow = map.Height;
Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
device.DrawIndexedPrimitives(PrimitiveType.TriangleList,
vertexRange, indexRange);
}
effect.EndPass();
effect.End();
effect.Quality = ShaderQuality.High;
effect.Begin();
effect.BeginPass(0);
effect.SetTexture(texture, treeRenderer.sh.texture);
effect.Commit();
world.Draw();
effect.EndPass();
effect.End();
device.End();
device.Present();
renderer.DrawBatch(vertexBuffer, batch.Value, vertexRange, indexRange, batch.Key.texture);
});
}
TileSet LoadTileSet(Map currentMap)