git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1167 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -12,7 +12,8 @@ namespace OpenRa.Game
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{
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class MainWindow : Form
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{
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readonly GraphicsDevice device;
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readonly Renderer renderer;
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readonly Map map;
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readonly TileSet tileSet;
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@@ -21,7 +22,6 @@ namespace OpenRa.Game
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string TileSuffix;
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const string mapName = "scm12ea.ini";
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const string shaderName = "diffuse.fx";
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Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
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new Dictionary<TileReference, SheetRectangle<Sheet>>();
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@@ -30,11 +30,8 @@ namespace OpenRa.Game
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Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
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Effect effect;
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IntPtr texture, scroll, r1h, r2h;
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World world;
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TreeRenderer treeRenderer;
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TreeCache treeRenderer;
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void LoadTextures()
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{
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@@ -68,10 +65,10 @@ namespace OpenRa.Game
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}
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foreach (Sheet s in tempSheets)
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s.LoadTexture(device);
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s.LoadTexture(renderer.Device);
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world = new World(device);
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treeRenderer = new TreeRenderer(device, map, TileMix, pal);
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world = new World(renderer.Device);
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treeRenderer = new TreeCache(renderer.Device, map, TileMix, pal);
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foreach (TreeReference treeReference in map.Trees)
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world.Add(new Tree(treeReference, treeRenderer, map));
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@@ -123,12 +120,12 @@ namespace OpenRa.Game
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indexList.Add((ushort)(offset + 2));
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}
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vertexBuffer = new FvfVertexBuffer<Vertex>(device, vertices.Count, Vertex.Format);
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
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vertexBuffer.SetData(vertices.ToArray());
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foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
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{
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IndexBuffer indexBuffer = new IndexBuffer(device, p.Value.Count);
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IndexBuffer indexBuffer = new IndexBuffer(renderer.Device, p.Value.Count);
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indexBuffer.SetData(p.Value.ToArray());
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drawBatches.Add(p.Key, indexBuffer);
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}
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@@ -136,14 +133,9 @@ namespace OpenRa.Game
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public MainWindow()
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{
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ClientSize = new Size(1280,800);
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renderer = new Renderer(this, new Size(1280, 800), false);
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Visible = true;
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//device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
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device = GraphicsDevice.Create(this, 1280, 800, false, false);
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IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
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map = new Map(mapFile);
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@@ -153,13 +145,6 @@ namespace OpenRa.Game
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LoadTextures();
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LoadVertexBuffer();
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effect = new Effect(device, File.OpenRead("../../../" + shaderName));
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texture = effect.GetHandle("DiffuseTexture");
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scroll = effect.GetHandle("Scroll");
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r1h = effect.GetHandle("r1");
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r2h = effect.GetHandle("r2");
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}
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internal void Run()
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@@ -211,67 +196,39 @@ namespace OpenRa.Game
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PointF r1 = new PointF(2.0f / ClientSize.Width, -2.0f / ClientSize.Height);
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PointF r2 = new PointF(-1, 1);
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device.Begin();
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device.Clear( 0, Surfaces.Color );
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vertexBuffer.Bind(0);
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effect.Quality = ShaderQuality.Low;
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effect.Begin();
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effect.BeginPass(0);
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effect.SetValue(scroll, scrollPos);
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effect.SetValue(r1h, r1);
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effect.SetValue(r2h, r2);
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renderer.BeginFrame(r1, r2, scrollPos);
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foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
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DrawTerrainBatch(batch);
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world.Draw(renderer);
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renderer.EndFrame();
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}
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void DrawTerrainBatch(KeyValuePair<Sheet, IndexBuffer> batch)
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{
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
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int firstRow = (int)(scrollPos.Y / 24.0f);
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int lastRow = firstRow + visibleRows;
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if (firstRow < 0) firstRow = 0;
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if (lastRow < 0) lastRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
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Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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{
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effect.SetTexture(texture, batch.Key.texture);
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effect.Commit();
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batch.Value.Bind();
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
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int firstRow = (int)(scrollPos.Y / 24.0f);
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int lastRow = firstRow + visibleRows;
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if (firstRow < 0)
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firstRow = 0;
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if (lastRow < 0)
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lastRow = 0;
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if (lastRow > map.Height)
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lastRow = map.Height;
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Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
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Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
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device.DrawIndexedPrimitives(PrimitiveType.TriangleList,
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vertexRange, indexRange);
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}
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effect.EndPass();
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effect.End();
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effect.Quality = ShaderQuality.High;
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effect.Begin();
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effect.BeginPass(0);
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effect.SetTexture(texture, treeRenderer.sh.texture);
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effect.Commit();
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world.Draw();
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effect.EndPass();
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effect.End();
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device.End();
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device.Present();
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renderer.DrawBatch(vertexBuffer, batch.Value, vertexRange, indexRange, batch.Key.texture);
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});
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}
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TileSet LoadTileSet(Map currentMap)
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