git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1167 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
chrisf
2007-07-11 10:49:17 +00:00
parent 01cc8b7b46
commit 0b36bfacdd
4 changed files with 140 additions and 94 deletions

View File

@@ -16,20 +16,20 @@ namespace OpenRa.Game
class Tree : Actor class Tree : Actor
{ {
public Tree( TreeReference r, TreeRenderer renderer, Map map ) public Tree( TreeReference r, TreeCache renderer, Map map )
{ {
location = new PointF(24 * (r.X - map.XOffset), 24 * (r.Y - map.YOffset)); location = new PointF(24 * (r.X - map.XOffset), 24 * (r.Y - map.YOffset));
currentImages = new SheetRectangle<Sheet>[] { renderer.GetImage( r.Image ) }; currentImages = new SheetRectangle<Sheet>[] { renderer.GetImage( r.Image ) };
} }
} }
class TreeRenderer class TreeCache
{ {
Dictionary<string, SheetRectangle<Sheet>> trees = new Dictionary<string, SheetRectangle<Sheet>>(); Dictionary<string, SheetRectangle<Sheet>> trees = new Dictionary<string, SheetRectangle<Sheet>>();
public readonly Sheet sh; public readonly Sheet sh;
public TreeRenderer(GraphicsDevice device, Map map, Package package, Palette pal) public TreeCache(GraphicsDevice device, Map map, Package package, Palette pal)
{ {
Size pageSize = new Size( 1024, 512 ); Size pageSize = new Size( 1024, 512 );
List<Sheet> sheets = new List<Sheet>(); List<Sheet> sheets = new List<Sheet>();
@@ -97,11 +97,12 @@ namespace OpenRa.Game
// assumption: its not going to hurt, to draw *all* units. // assumption: its not going to hurt, to draw *all* units.
// in reality, 500 tanks is going to hurt our perf. // in reality, 500 tanks is going to hurt our perf.
public void Draw() public void Draw( Renderer renderer )
{ {
int sprites = 0; int sprites = 0;
List<Vertex> vertices = new List<Vertex>(); List<Vertex> vertices = new List<Vertex>();
List<ushort> indices = new List<ushort>(); List<ushort> indices = new List<ushort>();
Sheet sheet = null;
foreach (Actor a in actors) foreach (Actor a in actors)
{ {
@@ -124,9 +125,11 @@ namespace OpenRa.Game
indices.Add((ushort)(offset + 3)); indices.Add((ushort)(offset + 3));
indices.Add((ushort)(offset + 2)); indices.Add((ushort)(offset + 2));
sheet = image.sheet;
if (++sprites >= spritesPerBatch) if (++sprites >= spritesPerBatch)
{ {
DrawBatch(vertices, indices); DrawBatch(vertices, indices, renderer, sheet);
vertices = new List<Vertex>(); vertices = new List<Vertex>();
indices = new List<ushort>(); indices = new List<ushort>();
@@ -136,19 +139,22 @@ namespace OpenRa.Game
} }
if (sprites > 0) if (sprites > 0)
DrawBatch(vertices, indices); DrawBatch(vertices, indices, renderer, sheet);
} }
void DrawBatch(List<Vertex> vertices, List<ushort> indices) void DrawBatch(List<Vertex> vertices, List<ushort> indices, Renderer renderer, Sheet sheet)
{ {
vb.SetData(vertices.ToArray()); vb.SetData(vertices.ToArray());
ib.SetData(indices.ToArray()); ib.SetData(indices.ToArray());
vb.Bind(0); renderer.DrawWithShader(ShaderQuality.High,
ib.Bind(); delegate
{
device.DrawIndexedPrimitives(PrimitiveType.TriangleList, renderer.DrawBatch(vb, ib,
vertices.Count, indices.Count / 3); new Range<int>(0, vertices.Count),
new Range<int>(0, indices.Count),
sheet.texture);
});
} }
static float U(SheetRectangle<Sheet> s, float u) static float U(SheetRectangle<Sheet> s, float u)

View File

@@ -12,7 +12,8 @@ namespace OpenRa.Game
{ {
class MainWindow : Form class MainWindow : Form
{ {
readonly GraphicsDevice device; readonly Renderer renderer;
readonly Map map; readonly Map map;
readonly TileSet tileSet; readonly TileSet tileSet;
@@ -21,7 +22,6 @@ namespace OpenRa.Game
string TileSuffix; string TileSuffix;
const string mapName = "scm12ea.ini"; const string mapName = "scm12ea.ini";
const string shaderName = "diffuse.fx";
Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping = Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
new Dictionary<TileReference, SheetRectangle<Sheet>>(); new Dictionary<TileReference, SheetRectangle<Sheet>>();
@@ -30,11 +30,8 @@ namespace OpenRa.Game
Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>(); Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
Effect effect;
IntPtr texture, scroll, r1h, r2h;
World world; World world;
TreeRenderer treeRenderer; TreeCache treeRenderer;
void LoadTextures() void LoadTextures()
{ {
@@ -68,10 +65,10 @@ namespace OpenRa.Game
} }
foreach (Sheet s in tempSheets) foreach (Sheet s in tempSheets)
s.LoadTexture(device); s.LoadTexture(renderer.Device);
world = new World(device); world = new World(renderer.Device);
treeRenderer = new TreeRenderer(device, map, TileMix, pal); treeRenderer = new TreeCache(renderer.Device, map, TileMix, pal);
foreach (TreeReference treeReference in map.Trees) foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeRenderer, map)); world.Add(new Tree(treeReference, treeRenderer, map));
@@ -123,12 +120,12 @@ namespace OpenRa.Game
indexList.Add((ushort)(offset + 2)); indexList.Add((ushort)(offset + 2));
} }
vertexBuffer = new FvfVertexBuffer<Vertex>(device, vertices.Count, Vertex.Format); vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
vertexBuffer.SetData(vertices.ToArray()); vertexBuffer.SetData(vertices.ToArray());
foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap) foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
{ {
IndexBuffer indexBuffer = new IndexBuffer(device, p.Value.Count); IndexBuffer indexBuffer = new IndexBuffer(renderer.Device, p.Value.Count);
indexBuffer.SetData(p.Value.ToArray()); indexBuffer.SetData(p.Value.ToArray());
drawBatches.Add(p.Key, indexBuffer); drawBatches.Add(p.Key, indexBuffer);
} }
@@ -136,14 +133,9 @@ namespace OpenRa.Game
public MainWindow() public MainWindow()
{ {
ClientSize = new Size(1280,800); renderer = new Renderer(this, new Size(1280, 800), false);
Visible = true; Visible = true;
//device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
device = GraphicsDevice.Create(this, 1280, 800, false, false);
IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName)); IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
map = new Map(mapFile); map = new Map(mapFile);
@@ -153,13 +145,6 @@ namespace OpenRa.Game
LoadTextures(); LoadTextures();
LoadVertexBuffer(); LoadVertexBuffer();
effect = new Effect(device, File.OpenRead("../../../" + shaderName));
texture = effect.GetHandle("DiffuseTexture");
scroll = effect.GetHandle("Scroll");
r1h = effect.GetHandle("r1");
r2h = effect.GetHandle("r2");
} }
internal void Run() internal void Run()
@@ -211,67 +196,39 @@ namespace OpenRa.Game
PointF r1 = new PointF(2.0f / ClientSize.Width, -2.0f / ClientSize.Height); PointF r1 = new PointF(2.0f / ClientSize.Width, -2.0f / ClientSize.Height);
PointF r2 = new PointF(-1, 1); PointF r2 = new PointF(-1, 1);
device.Begin(); renderer.BeginFrame(r1, r2, scrollPos);
device.Clear( 0, Surfaces.Color );
vertexBuffer.Bind(0);
effect.Quality = ShaderQuality.Low;
effect.Begin();
effect.BeginPass(0);
effect.SetValue(scroll, scrollPos);
effect.SetValue(r1h, r1);
effect.SetValue(r2h, r2);
foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches) foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
DrawTerrainBatch(batch);
world.Draw(renderer);
renderer.EndFrame();
}
void DrawTerrainBatch(KeyValuePair<Sheet, IndexBuffer> batch)
{
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
int firstRow = (int)(scrollPos.Y / 24.0f);
int lastRow = firstRow + visibleRows;
if (firstRow < 0) firstRow = 0;
if (lastRow < 0) lastRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
renderer.DrawWithShader(ShaderQuality.Low, delegate
{ {
effect.SetTexture(texture, batch.Key.texture); renderer.DrawBatch(vertexBuffer, batch.Value, vertexRange, indexRange, batch.Key.texture);
effect.Commit(); });
batch.Value.Bind();
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
int firstRow = (int)(scrollPos.Y / 24.0f);
int lastRow = firstRow + visibleRows;
if (firstRow < 0)
firstRow = 0;
if (lastRow < 0)
lastRow = 0;
if (lastRow > map.Height)
lastRow = map.Height;
Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
device.DrawIndexedPrimitives(PrimitiveType.TriangleList,
vertexRange, indexRange);
}
effect.EndPass();
effect.End();
effect.Quality = ShaderQuality.High;
effect.Begin();
effect.BeginPass(0);
effect.SetTexture(texture, treeRenderer.sh.texture);
effect.Commit();
world.Draw();
effect.EndPass();
effect.End();
device.End();
device.Present();
} }
TileSet LoadTileSet(Map currentMap) TileSet LoadTileSet(Map currentMap)

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@@ -43,6 +43,7 @@
</Compile> </Compile>
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Renderer.cs" />
<Compile Include="Sheet.cs" /> <Compile Include="Sheet.cs" />
<Compile Include="Vertex.cs" /> <Compile Include="Vertex.cs" />
</ItemGroup> </ItemGroup>

82
OpenRa.Game/Renderer.cs Normal file
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@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using BluntDirectX.Direct3D;
using System.IO;
namespace OpenRa.Game
{
class Renderer
{
readonly GraphicsDevice device;
readonly Effect shader;
readonly IntPtr r1Handle, r2Handle, baseTextureHandle, scrollHandle;
const string shaderName = "diffuse.fx";
public Renderer(Control host, Size resolution, bool windowed)
{
host.ClientSize = resolution;
device = GraphicsDevice.Create(host,
resolution.Width, resolution.Height, windowed, false);
shader = new Effect(device, File.OpenRead("../../../" + shaderName));
shader.Quality = ShaderQuality.Low;
baseTextureHandle = shader.GetHandle("DiffuseTexture");
scrollHandle = shader.GetHandle("Scroll");
r1Handle = shader.GetHandle("r1");
r2Handle = shader.GetHandle("r2");
}
public GraphicsDevice Device { get { return device; } }
public void BeginFrame( PointF r1, PointF r2, PointF scroll )
{
device.Begin();
device.Clear(0, Surfaces.Color);
shader.SetValue(scrollHandle, scroll);
shader.SetValue(r1Handle, r1);
shader.SetValue(r2Handle, r2);
}
public void EndFrame()
{
device.End();
device.Present();
}
public void DrawWithShader(ShaderQuality quality, MethodInvoker task)
{
shader.Quality = quality;
int passes = shader.Begin();
for (int pass = 0; pass < passes; pass++)
{
shader.BeginPass(pass);
task();
shader.EndPass();
}
shader.End();
}
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, Texture texture)
where T : struct
{
shader.SetTexture(baseTextureHandle, texture);
shader.Commit();
vertices.Bind(0);
indices.Bind();
device.DrawIndexedPrimitives(PrimitiveType.TriangleList,
vertexRange, indexRange);
}
}
}