Resolve conflicts between actor and API names (Radar)

This commit is contained in:
abcdefg30
2018-08-05 15:33:10 +02:00
committed by Oliver Brakmann
parent 1927b88a18
commit 0b53c1f139
16 changed files with 35 additions and 35 deletions

View File

@@ -91,12 +91,12 @@ end
Atk3TriggerFunction = function()
if not Atk3Switch then
Atk3Switch = true
if not Radar.IsDead then
if not CommCenter.IsDead then
local targets = player.GetGroundAttackers()
local target = targets[DateTime.GameTime % #targets + 1].CenterPosition
if target then
Radar.SendAirstrike(target, false, Facing.NorthEast + 4)
CommCenter.SendAirstrike(target, false, Facing.NorthEast + 4)
end
end
end
@@ -135,7 +135,7 @@ InsertNodUnits = function()
local difficulty = Map.LobbyOption("difficulty")
NodStartUnitsRight = NodStartUnitsRight[difficulty]
NodStartUnitsLeft = NodStartUnitsLeft[difficulty]
Camera.Position = UnitsRallyRight.CenterPosition
Media.PlaySpeechNotification(player, "Reinforce")
@@ -183,7 +183,7 @@ WorldLoaded = function()
OnAnyDamaged(Atk1ActorTriggerActivator, Atk1TriggerFunction)
OnAnyDamaged(Atk2ActorTriggerActivator, Atk2TriggerFunction)
if Map.LobbyOption("difficulty") == "tough" then
Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction)
end