Move more viewport lookups to WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:53:34 +12:00
parent f575c20d38
commit 0b560bfc6e
13 changed files with 37 additions and 38 deletions

View File

@@ -161,7 +161,7 @@ namespace OpenRA.Graphics
GenerateSprites(shroud);
var clipRect = Game.viewport.WorldBounds(wr.world);
var clipRect = wr.Viewport.WorldBounds(wr.world);
// We draw the shroud when disabled to hide the sharp map edges
DrawShroud(wr, clipRect, sprites, shroudPalette);