Move more viewport lookups to WorldRenderer.
This commit is contained in:
@@ -161,7 +161,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
GenerateSprites(shroud);
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
var clipRect = wr.Viewport.WorldBounds(wr.world);
|
||||
|
||||
// We draw the shroud when disabled to hide the sharp map edges
|
||||
DrawShroud(wr, clipRect, sprites, shroudPalette);
|
||||
|
||||
Reference in New Issue
Block a user