Move more viewport lookups to WorldRenderer.
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var screenPos = Game.viewport.Zoom*(wr.ScreenPosition(pos) - Game.viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
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var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
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var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
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font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
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}
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