Move more viewport lookups to WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:53:34 +12:00
parent f575c20d38
commit 0b560bfc6e
13 changed files with 37 additions and 38 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr)
{
var screenPos = Game.viewport.Zoom*(wr.ScreenPosition(pos) - Game.viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
}