Move more viewport lookups to WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:53:34 +12:00
parent f575c20d38
commit 0b560bfc6e
13 changed files with 37 additions and 38 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Traits
{
if (shakeEffects.Any())
{
Game.viewport.Scroll(GetScrollOffset(), true);
worldRenderer.Viewport.Scroll(GetScrollOffset(), true);
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
}
@@ -50,7 +50,7 @@ namespace OpenRA.Traits
float GetIntensity()
{
var cp = worldRenderer.Position(Game.viewport.CenterLocation.ToInt2());
var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation.ToInt2());
var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
e => (float)e.Intensity / (e.Position - cp).LengthSquared);