Move more viewport lookups to WorldRenderer.
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@@ -57,12 +57,14 @@ namespace OpenRA.Widgets
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ScrollDirection keyboardDirections;
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ScrollDirection edgeDirections;
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World world;
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WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public ViewportControllerWidget(World world, WorldRenderer worldRenderer)
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: base()
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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tooltipContainer = Lazy.New(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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}
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@@ -93,7 +95,7 @@ namespace OpenRA.Widgets
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public void UpdateMouseover()
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{
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TooltipType = WorldTooltipType.None;
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var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
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if (!world.Map.IsInMap(cell))
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return;
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@@ -103,7 +105,7 @@ namespace OpenRA.Widgets
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return;
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}
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var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(Viewport.LastMousePos))
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var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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.Where(a => !world.FogObscures(a) && a.HasTrait<IToolTip>())
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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@@ -127,14 +129,14 @@ namespace OpenRA.Widgets
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}
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}
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public static string GetScrollCursor(Widget w, ScrollDirection edge, int2 pos)
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public override string GetCursor(int2 pos)
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{
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if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != w)
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if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != this)
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return null;
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var blockedDirections = Game.viewport.GetBlockedDirections();
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var blockedDirections = worldRenderer.Viewport.GetBlockedDirections();
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foreach (var dir in ScrollCursors)
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if (edge.Includes(dir.Key))
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if (edgeDirections.Includes(dir.Key))
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return dir.Value + (blockedDirections.Includes(dir.Key) ? "-blocked" : "");
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return null;
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@@ -150,15 +152,13 @@ namespace OpenRA.Widgets
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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worldRenderer.Viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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return true;
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}
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return false;
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}
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public override string GetCursor(int2 pos) { return GetScrollCursor(this, edgeDirections, pos); }
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public override bool YieldKeyboardFocus()
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{
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keyboardDirections = ScrollDirection.None;
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@@ -195,7 +195,7 @@ namespace OpenRA.Widgets
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var length = Math.Max(1, scroll.Length);
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scroll *= (1f / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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Game.viewport.Scroll(scroll);
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worldRenderer.Viewport.Scroll(scroll);
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}
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}
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@@ -48,10 +48,9 @@ namespace OpenRA.Widgets
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worldRenderer.DrawRollover(u);
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorldPx(mi.Location);
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var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var UseClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
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@@ -92,9 +91,9 @@ namespace OpenRA.Widgets
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{
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var unit = world.ScreenMap.ActorsAt(xy).FirstOrDefault();
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var visibleWorld = Game.viewport.ViewBounds(world);
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var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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var bottomRight = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
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var visibleWorld = worldRenderer.Viewport.ViewBounds(world);
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var topLeft = worldRenderer.Viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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var bottomRight = worldRenderer.Viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
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var newSelection2= SelectActorsInBox(world, topLeft, bottomRight,
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a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
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@@ -155,7 +154,7 @@ namespace OpenRA.Widgets
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if (SelectionBox != null)
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return null;
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var xy = Game.viewport.ViewToWorldPx(screenPos);
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var xy = worldRenderer.Viewport.ViewToWorldPx(screenPos);
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var pos = worldRenderer.Position(xy);
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var cell = pos.ToCPos();
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