Move more viewport lookups to WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:53:34 +12:00
parent f575c20d38
commit 0b560bfc6e
13 changed files with 37 additions and 38 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Orders
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public void RenderAfterWorld(WorldRenderer wr, World world)
{
var position = Game.viewport.ViewToWorld(Viewport.LastMousePos);
var position = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var topLeft = position - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
var actorInfo = Rules.Info[Building];

View File

@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA
public void RenderAfterWorld(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var targetUnits = power.UnitsInRange(xy);
foreach (var unit in targetUnits)
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = world.FindTilesInCircle(xy, range);
var pal = wr.Palette("terrain");
foreach (var t in tiles)
@@ -226,7 +226,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
// Source tiles

View File

@@ -90,14 +90,14 @@ namespace OpenRA.Mods.RA
public void RenderAfterWorld(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
foreach (var unit in power.UnitsInRange(xy))
wr.DrawSelectionBox(unit, Color.Red);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
foreach (var t in world.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);

View File

@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
return null;
var cell = MinimapPixelToCell(pos);
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
var mi = new MouseInput
{
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Widgets
var cell = MinimapPixelToCell(mi.Location);
var pos = cell.CenterPosition;
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(cell.ToFloat2());
worldRenderer.Viewport.Center(cell.ToFloat2());
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
@@ -153,7 +153,7 @@ namespace OpenRA.Mods.RA.Widgets
// Draw viewport rect
if (hasRadar)
{
var wr = Game.viewport.WorldRect;
var wr = worldRenderer.Viewport.WorldRect;
var wro = new CPos(wr.X, wr.Y);
var tl = CellToMinimapPixel(wro);
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
var doDim = refreshTick - world.FrameNumber <= 0;
if (doDim) refreshTick = world.FrameNumber + 20;
var viewBounds = Game.viewport.WorldBounds(world);
var viewBounds = wr.Viewport.WorldBounds(world);
foreach (var pair in layers)
{

View File

@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
public void Render(WorldRenderer wr)
{
var cliprect = Game.viewport.WorldBounds(world);
var cliprect = wr.Viewport.WorldBounds(world);
var pal = wr.Palette("terrain");
foreach (var kv in tiles)